
Ian Dean
Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He's also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.
Latest articles by Ian Dean

Capcom Fighting Collection 2 review: a pixel-perfect celebration of chaos and creativity
By Ian Dean published
These retro games feel surprisingly modern.

The best iPad alternatives – escape the Apple ecosystem
By Ian Dean last updated
Our reviewers pick the best iPad alternatives from Samsung, Microsoft, Honor and more.

Maxon just launched its first new software in years – and it’s bringing Oscar-winning cinematic 3D to designers
By Ian Dean published
Archviz artists artists getting Oscar-winning 3D art tools.

I adore Revenge of the Savage Planet's lush, lurid playground of alien absurdity – but it's not for everyone
By Ian Dean published
Finding busy work at the end of the universe.

How to trace in Procreate: a simple step-by-step guide for beginners
By Ian Dean published
An easy way to get started in digital art.

Inside the sketchbook of Netflix and Apple background artist Sergio Mancinelli
By Ian Dean published
Inspiring watercolour and pencil illustrations.

The best tablets with a stylus pen for drawing and note-taking
By Ian Dean last updated
Get down your ideas with one of the best tablets with a stylus.

After four weeks of using the XPPen Magic Note Pad this digital writing and sketching tablet has completely won me over
By Ian Dean published
Does a little bit of everything, for less.

How Met Gala 2025’s most striking looks can inspire your next character design
By Ian Dean published
Are Zendaya, Chappell Roan and Dua Lipa on your next mood board?

The design secrets that make the best John Wick posters so iconic – as revealed by the artists behind them
By Ian Dean published
Capturing a legend in a decade of movie poster art.

How Blades of Fire flies in the face of modern video game aesthetics
By Ian Dean published
MercurySteam's Enric Álvarez reveals how Frank Frazetta and Gustave Doré have influenced this new PS5 game.

Crafting the imaginative, evolving environments of Guild Wars 2 "affords us so much creativity"
By Ian Dean published
ArenaNet's Tami Foote explains why making game art for this iconic MMO is a joy.

Artists must "revolt against the soulless [AI] machines" says legendary comic artist Dave McKean
By Ian Dean published
Tell human stories in your art.

Did Adobe Fresco's new 'made by a human' tag just make it a safe space for artists?
By Ian Dean published
The overlooked free digital painting app just became important.

"Everything we do is to benefit creativity" – love it or hate it, Adobe has a bold vision for AI and creative tools
By Ian Dean published
Adobe's Alexandru Costin explains Adobe's balancing act.

The new Content Authenticity web app launches at Adobe MAX London: can it solve one of AI art's biggest problems?
By Ian Dean published
Andy Parsons tells me that Adobe is here to protect artists.

The best iPad for drawing: fully tested by creative experts
By Ian Dean last updated
Perfect for artists, these are the best iPads for drawing available today.

The best iPad for Procreate, fully tested for digital artists
By Ian Dean last updated
Create digital art with the best iPad for Procreate.

How the Guild Wars 2 game art team overcome technical limitations to craft character art with heart
By Ian Dean published
"Players can feel the love and care that goes into everything we do," says lead character designer Adam Hogseth.

Onimusha 2: Samurai’s Destiny Remaster hands-on: ahead of its time
By Ian Dean published
A timely reminder of how artful video game visual design can be.

How Tempest Rising channels the heart of '90s strategy games without "losing its soul"
By Ian Dean published
It's a balancing act, shares game director Frederick Schreiber.

How Guild Wars 2 looked to retro game Shadow of the Colossus to solve a modern problem
By Ian Dean published
Character art lead Adam Hogseth says this clever hack made all the difference.

I played Capcom Fighting Collection 2 for a week: here's why we need this frenzied '90s game art style to make a comeback
By Ian Dean published
This retro game collection packs a visual punch.
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