Ian Dean
Ian Dean is Editor, Digital Arts & 3D at Creativebloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He's also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.
Latest articles by Ian Dean
The creator of Trek to Yomi's new VR game is an "extremely indie project" that celebrates of 80s kung fu cinema and 90s arcades
By Ian Dean published
How film VFX know-how and classic game design combine for Path of Fury.
Adobe just stealth-released a game-changing AI app for VFX
By Ian Dean published
TransPixar AI can generate video effects with transparent backgrounds.
It took just 35 seconds for Sega's Virtua Fighter 6 to wow fans at CES 2025
By Ian Dean published
Is this the best animation in a video game yet?
Making the VFX of Mufasa: The Lion King has been "very personal" - how the 1994 movie, Unreal Engine and pride in the craft brought the prequel to life
By Ian Dean published
MPC's Audrey Ferrara explains why this one mattered.
A 3D artist has remade Jurassic Park's raptors and they're Prehistorically perfect (if a little goofy)
By Ian Dean published
Doing what Hollywood couldn't.
What is Nvidia's new DLSS 4 Multi-Frame Generation feature, and why should 3D artists care?
By Ian Dean published
The new AI feature impresses.
2025 will be a surprisingly positive year for 3D art as 'AI will disappear into the background'
By Ian Dean published
Experts see the bright side of the new year.
Adobe sets out its approach to AI art and copyrights for 2025
By Ian Dean published
"We believe all [AI] models should respect creators’ rights."
Lazy AI prompts are dead - we're on the threshold of the "Controls Era" says Adobe
By Ian Dean published
AI art creativity will be transformative in 2025.
A practical guide to using AI in architecture
By Ian Dean published
Breaking workflow bottlenecks.
Hiroshi Nagai's Art Pop style inspired these sunny nostalgic visions of Singapore
By Ian Dean published
Retro is a 2025 art trend, and Nicolas Damiens is already ahead of the pack.
How arthouse studio THE LINE drew on Warframe: 1999's "unapologetic stylishness" for its anime short
By Ian Dean published
Animation director Venla Linna says the '90s kids are in charge'.
Alien: Rogue Incursion review - these monsters are real
By Ian Dean published
A masterclass in 80s visual design that puts you in the Aliens universe.
The biggest 3D art trends we'll see in 2025
By Paul Hatton published
The biggest digital art trends we'll see in 2025
Revenge of the Savage Planet: beautifully animated nonsense
By Ian Dean published
Designing comedy in games is hard, but Racoon Logic is making it look easy.
Best drawing tablets with a screen: find the right device for you
By Ian Dean published
Best drawing tablets with a screen; These are the best drawing tablets with a screen for all kinds of artists and budgets.
The best animation software: reviewed and tested by professional 3D artists
By Paul Hatton published
Find the best animation software for bringing your creations to life
Flint: Treasure of Oblivion review - expressive comic art styling saves this game from drowning
By Ian Dean published
Avast! This complex pirate RPG just about stays afloat.
Create accurate stylised character designs using Photoshop
By François Bourdin published
Concept artist François Bourdin shares pro advice to help you achieve accurate proportions for engaging, stylised characters
10 must-know digital art trends for 2025
By Tanya Combrinck published
10 must-know digital art trends for 2025; In 2025 we’ll see a move towards human-centred artistry, more immersive art projects, and a more sensible conversation around AI
Creating the John Wick-inspired mocap for SPINE - and why just Unreal Engine 5 isn't always enough
By Ian Dean published
SPINE's Lead Animator, Evgeniy Khapugin, shares how the upcoming gun-fu game's mocap is being been created.
The best 2D animation software
By Ian Dean last updated
The best 2D animation software for beginners, hobbyists and professionals.
Alien: Rogue Incursion's art director shares the "rookie mistake" he never made again
By Ian Dean published
Game artists, you need to read this.
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