Power up Autodesk's Maya and The Foundry's MARI with NVIDIA Quadro

Digital content creation is probably the one area of the arts that has had the most development and evolution, especially when you consider the fact that it is still such a young area. Being only in its fifth decade, the abilities that the newest generations of technology offer artists is mind-blowing, with many tools only being dreamt about as little as four or five years ago (see our Maya 2013 review).

The constant demand for greater realism, in both film and television, has spurred software developers on to create new toolsets which open up new frontiers for visual professionals. This isn't just a case of expanding limitations like texture sizes or polygon counts, but also about pushing the boundaries of or creating new working methods and pipelines.

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