Rigging in Maya

Tentacled appendages have been around as long as weird creatures in movies and comic books have existed. But creating the proper movement, and getting the right look, is deceptively difficult. Mechanical tentacles such as the sentinels from the Matrix series are particularly challenging.

This tutorial walks you through setting up a character with tentacles, and should give you a good idea of the general approach to take. Part of working in CG is the ability to push the limits of reality - mechanised parts can be exaggerated to stretch and reach further than possible, or be squashed like a slinky - if set up properly, they can do anything you like.

Thank you for reading 5 articles this month* Join now for unlimited access

Enjoy your first month for just £1 / $1 / €1

*Read 5 free articles per month without a subscription

Join now for unlimited access

Try first month for just £1 / $1 / €1

TOPICS

The Creative Bloq team is made up of a group of design fans, and has changed and evolved since Creative Bloq began back in 2012. The current website team consists of eight full-time members of staff: Editor Georgia Coggan, Deputy Editor Rosie Hilder, Ecommerce Editor Beren Neale, Senior News Editor Daniel Piper, Editor, Digital Art and 3D Ian Dean, Tech Reviews Editor Erlingur Einarsson and Ecommerce Writer Beth Nicholls and Staff Writer Natalie Fear, as well as a roster of freelancers from around the world. The 3D World and ImagineFX magazine teams also pitch in, ensuring that content from 3D World and ImagineFX is represented on Creative Bloq. 

Latest in Digital Art
Oompa Loompa fan art
The internet immortalises grumpy Oompa Loompa girl in hilarious fan art
Big Bird from Sesame Street is small
Relax, Big Bird is big again
Character design
How to simplify figures for animation
Nightwing Discowing costume
Official DC art revives flamboyant Nightwing costume
Princess Peach
I’m obsessed with the new Princess Peach character designs
First impressions Adria Alvarado; a woman holds up a paint brush
First impressions: Peruvian artist Adria Alvarado mixes digital and traditional techniques
Latest in How to
Rob Redman's snowy image illustrates the AE tutorial: TDW313.PT_AE_Snow.indd
How to create realistic snow with particle systems using After Effects
Ivan Mironenko ZBrush character tutorial
Craft a game-ready character asset using ZBrush and Substance 3D Painter
Oliver Schümann ZBrush bizarre baby tutorial
Create a bizarre baby sculpture in ZBrush
Alireza Khoshpayam arch-viz tips
Speedy tips to create beautifully photoreal archviz using 3ds Max and Corona
Maya 3D abstract strands tutorial
How to easily create complex and abstract animation using Maya
Whiskytree battle damage effects tutorial
Create gnarly battle damage for vehicles using a mix of Maya and Nuke