Character design: the Warbot MkIV!

For the last 10 years I've designed vehicles, environments and characters for all sorts of games, but what I enjoy most is designing characters. In this project, I show you how to create a character 'turnaround' for an imaginary cartoon game for children, based on one of my own creations, the 'King of Space'. I start off with very rough sketches, develop a more finished design, and then create a sheet that provides all the information a game's 3D character modeller might need.

A long time ago, a best-selling computer game would be made by one bespectacled computer 'geek', sitting in his bedroom tapping away on his Commodore 64. He would do everything: he'd design the game, write the code, and do all the artwork himself. Then he'd test it (with a mate), have a few-thousand cassettes manufactured, and even do the box art himself.

Thank you for reading 5 articles this month* Join now for unlimited access

Enjoy your first month for just £1 / $1 / €1

*Read 5 free articles per month without a subscription

Join now for unlimited access

Try first month for just £1 / $1 / €1

TOPICS

The Creative Bloq team is made up of a group of design fans, and has changed and evolved since Creative Bloq began back in 2012. The current website team consists of eight full-time members of staff: Editor Georgia Coggan, Deputy Editor Rosie Hilder, Ecommerce Editor Beren Neale, Senior News Editor Daniel Piper, Editor, Digital Art and 3D Ian Dean, Tech Reviews Editor Erlingur Einarsson and Ecommerce Writer Beth Nicholls and Staff Writer Natalie Fear, as well as a roster of freelancers from around the world. The 3D World and ImagineFX magazine teams also pitch in, ensuring that content from 3D World and ImagineFX is represented on Creative Bloq.