Build a game for iOS and Android with Corona

This article first appeared in issue 223 of .net magazine – the world's best-selling magazine for web designers and developers.

Taking a look at some of today’s top mobile games, it’s easy to see that physics-based games are more popular than ever. And as it turns out, Corona SDK happens to be the perfect tool for producing these hits, as games such as Bubble Ball and Blast Monkeys have already demonstrated, earning the top spot in the iTunes App Store and Android Marketplace in 2011.

Corona SDK features high-performance graphics and includes Box2D physics built-in, which is why it’s perfect for creating these incredibly popular physicsbased titles, or any 2D game for that matter. Corona is hands-down the easiest, fastest way to produce high-quality games and apps for both iOS and Android mobile platforms. In this tutorial, we’ll explore just how it works by walking you through the creation of a simple 2D physics-based game.

Be sure to download all of the tutorial files and look at the source code as we go, because not all of it will be shown here. We’ve got quite a bit of ground to cover, but at the end of it all, you’ll likely be surprised at how fast we were able to create the beginnings of what could be the next mobile hit!

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The Creative Bloq team is made up of a group of design fans, and has changed and evolved since Creative Bloq began back in 2012. The current website team consists of eight full-time members of staff: Editor Georgia Coggan, Deputy Editor Rosie Hilder, Ecommerce Editor Beren Neale, Senior News Editor Daniel Piper, Editor, Digital Art and 3D Ian Dean, Tech Reviews Editor Erlingur Einarsson and Ecommerce Writer Beth Nicholls and Staff Writer Natalie Fear, as well as a roster of freelancers from around the world. The 3D World and ImagineFX magazine teams also pitch in, ensuring that content from 3D World and ImagineFX is represented on Creative Bloq. 

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