Advice
Latest Advice
![New World Aeternum creature design; an elephant stamps on knights](https://cdn.mos.cms.futurecdn.net/EXeRsvzCJdiwqcAqU2Qu6i-320-80.jpg)
The essential digital art and design skills every creature designer needs
By Ian Dean published
Sojin Hwang, associate art director on New World: Aeternum, reveals what you need to make it in the games industry.
![](https://cdn.mos.cms.futurecdn.net/nGsP5bqWGvtsffwTnQaTzY-320-80.jpg)
How to develop a sonic identity: 4 expert tips
By Sacha Stoffers published
Practical advice for getting started with sonic branding.
![Blender tutorial](https://cdn.mos.cms.futurecdn.net/qP7nf85vPV9WLHzncYCc3P-320-80.jpg)
How to create a realistic peppermint candy material in Blender
By Pietro Chiovaro published
Model realistic material with these simple tips.
![Mike Griggs Cinema 4D tutorial](https://cdn.mos.cms.futurecdn.net/95CTn44fLaJBrzogQFgLZW-320-80.jpg)
How to assign a texture to an Alembic file in Cinema 4D
By Mike Griggs published
Learn to assign textures to Alembic in Cinema 4D to vastly improve your scene’s efficiency.
![](https://cdn.mos.cms.futurecdn.net/ZNua4pCCdDombibo25WJMj-320-80.jpg)
Branding has changed. You now need a sonic identity too
By Sacha Stoffers published
Why we need sonic branding, plus get inspired by some of my favourite sonic branding examples.
![An ASUS ProArt P16 laptop sitting on stone paving](https://cdn.mos.cms.futurecdn.net/dMjPMPAEGw5shyFthEUmAg-320-80.jpg)
Mac vs Windows: which should creatives choose?
By Tom May published
Follow our advice to make the right decision.
![](https://cdn.mos.cms.futurecdn.net/B5DUTu7s4JKLsjScXnWmHd-320-80.jpg)
How we test laptops for graphic design: benchmarking explained
By Erlingur Einarsson published
We explain how we benchmark, and the minimum scores a laptop needs to make it worthy of recommending to graphic designers.
![Indie game development tips; Picayune Dreams](https://cdn.mos.cms.futurecdn.net/PVhNZqxj2qGdmZZHW47TFe-320-80.jpg)
5 tips for getting started in indie game development - GameMaker's winning dev shares his advice
By Ian Dean published
Stepford reveals his crucial game design starter points.
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