Advice
Latest Advice
The essential digital art and design skills every creature designer needs
By Ian Dean published
Sojin Hwang, associate art director on New World: Aeternum, reveals what you need to make it in the games industry.
How to develop a sonic identity: 4 expert tips
By Sacha Stoffers published
Practical advice for getting started with sonic branding.
How to create a realistic peppermint candy material in Blender
By Pietro Chiovaro published
Model realistic material with these simple tips.
How to assign a texture to an Alembic file in Cinema 4D
By Mike Griggs published
Learn to assign textures to Alembic in Cinema 4D to vastly improve your scene’s efficiency.
Branding has changed. You now need a sonic identity too
By Sacha Stoffers published
Why we need sonic branding, plus get inspired by some of my favourite sonic branding examples.
Mac vs Windows: which should creatives choose?
By Tom May published
Follow our advice to make the right decision.
How we test laptops for graphic design: benchmarking explained
By Erlingur Einarsson published
We explain how we benchmark, and the minimum scores a laptop needs to make it worthy of recommending to graphic designers.
5 tips for getting started in indie game development - GameMaker's winning dev shares his advice
By Ian Dean published
Stepford reveals his crucial game design starter points.
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