How to design video games cinematics you won't want to skip

Still from Skull and Bones
(Image credit: Platige Image)

Cinematics are crucial to the world of video games. Although they rarely receive the same attention as in-game elements such as video game characters, they serve a variety of purposes, from advancing the story of a game to promoting its release. According to Hungarian studio Digic Pictures, game cinematics are a special genre of full-CG short films, sitting somewhere between VFX and 3D animation.

There’s an art to creating cinematics that are compelling enough to go toe-to-toe with gameplay, or convince people to buy a game in the first place. We've gathered a host of leading industry experts to find out how they’re made, and to tell us how you can create cinematics that captivate your audience.

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Brad Thorne

Brad Thorne was Creative Bloq's Ecommerce Writer, and now works for a PR company specialising in 3D and VFX, Liaison. He previously worked as Features Writer for 3D World and 3D Artist magazines, and has written about everything from 3D modelling to concept art, archviz to engineering, and VR to VFX. For Creative Bloq, his role involved being responsible for creating content around the most cutting-edge technology (think the metaverse and the world of VR) and keeping a keen eye on prices and stock of all the best creative kit.

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