4 simple ways to speed up your ZBrush workflow

When creating any 3D art, efficiency is key. I created Cat in a hat, based on a concept by Artur Mukhametov. Most of the sculpting was done with maximising speed and efficiency in mind. I’m going to explain my process here and hopefully help with your ZBrush workflow.  

01. Custom UI

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Francis-Xavier Martins is a character artist and CG generalist, with over a decade of experience in games, media and TV.
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