4 simple ways to speed up your ZBrush workflow

When creating any 3D art, efficiency is key. I created Cat in a hat, based on a concept by Artur Mukhametov. Most of the sculpting was done with maximising speed and efficiency in mind. I’m going to explain my process here and hopefully help with your ZBrush workflow.  

01. Custom UI

Thank you for reading 5 articles this month* Join now for unlimited access

Enjoy your first month for just £1 / $1 / €1

*Read 5 free articles per month without a subscription

Join now for unlimited access

Try first month for just £1 / $1 / €1

TOPICS
Francis-Xavier Martins is a character artist and CG generalist, with over a decade of experience in games, media and TV.