How Ikumi Nakamura's 'art bible' helped create Promise Mascot Agency's grotesque mascots, and why collaboration in indie game development is vital

Promise Mascot Agency;
(Image credit: Kaizen Game Works)

The early idea for Promise Mascot Agency was going to be very different from Kaizen Game Works' open world detective adventure game Paradise Killer. It had stemmed from art director Rachel Noy's desire to create a management sim akin to the Kairosoft's management games, like Game Dev Story presented in pixel art.

"We liked the idea but we knew that we wanted to do something bigger than just a 2D thing," says studio co-founder and game director Oli Clarke Smith. "Kairosoft also has a really good production line of those games and we were worried that we'd be entering a fairly crowded market."

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Alan Wen
Video games journalist

Alan Wen is a freelance journalist writing about video games in the form of features, interview, previews, reviews and op-eds. Work has appeared in print including Edge, Official Playstation Magazine, GamesMaster, Games TM, Wireframe, Stuff, and online including Kotaku UK, TechRadar, FANDOM, Rock Paper Shotgun, Digital Spy, The Guardian, and The Telegraph.

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