"We wanted it to feel big" – playing Atomfall from an art director’s perspective

Atomfall hands-on; various scenes from a video game set in a 1950s England after the apocalypse
(Image credit: Rebellion)

Rebellion's Atomfall is a bit eccentric, a little odd, but very, very interesting. The game is being developed by Oxford-based Rebellion, which made the excellent Sniper Elite: Resistance, and it mines a similar vein of quintessentially British and generally nostalgic word-building.

This first-person action-adventure game mixes in survival elements, a tinge of horror and an open-world feel for exploration, but it's the unique and period-perfect setting of an alternate 1957 that captures the imagination. Based on the real life fire at the Windscale nuclear reactor in Cumbria, Rebellion uses this as a jumping off point for an alt-history wheeze that suggests this was actually merely the visible result of sinister government experimentation.

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Steve has written about video games since the early 1990s. Nowadays, he also writes for The Guardian, Pocket-lint, VGC and Metro; past outlets include Edge, The Daily Telegraph, The Sunday Times, The Mirror, The Face, C&VG, Esquire and sleazenation.