The path to the top at a video games company

A screenshot of video game art
(Image credit: Bethesda)

If you love video games, leading a team of exceptional artists to create fantastical new worlds might sound like a dream job. But in an industry that’s more competitive than ever, how can you set yourself apart? And what do you have to do to forge a path to the top of the companies making titles for the best games consoles?

A veteran art director with close to three decades’ experience working on AAA titles such as the God of War series is Cecil Kim. “First off, you should know what area of art production you want to get into,” he says. “It means knowing what you’re passionate about doing.” 

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Tanya Combrinck

Tanya is a writer covering art, design, and visual effects. She has 16 years of experience as a magazine journalist and has written for numerous publications including ImagineFX, 3D World, 3D Artist, Computer Arts, net magazine, and Creative Bloq. For Creative Bloq, she mostly writes about digital art and VFX.

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