"The environment is like a character in the game": how Wanderstop's world design blends Art Nouveau and Impressionism

After the acclaim of The Stanley Parable and the polarising response to The Beginner's Guide, one thing you can be certain of is to expect the unexpected from game developer Davey Wreden's narrative-based games. You just might not have expected that his next game Wanderstop, developed under new studio Ivy Road, would be a cosy game about making tea.

Created in Unreal Engine using Blueprints, Wanderstop is another example of the use of visual scripting, or no-code game development, to an extent. The team has programmers and coders who make everything tick, solve problems and bring it together, but visual scripting enables more creativity in the hands of artists, like Temi Olujobi, the game's art director, environment lead and level designer.

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Alan Wen
Video games journalist

Alan Wen is a freelance journalist writing about video games in the form of features, interview, previews, reviews and op-eds. Work has appeared in print including Edge, Official Playstation Magazine, GamesMaster, Games TM, Wireframe, Stuff, and online including Kotaku UK, TechRadar, FANDOM, Rock Paper Shotgun, Digital Spy, The Guardian, and The Telegraph.

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