Solo developer reveals how Unreal Engine powered his strikingly realistic photography game

Image from Lushfoil Photography Sim
(Image credit:  Matt Newell / Annapurna)

Unreal Engine is known for allowing game developers to create stunningly realistic environments and lighting, even with limited resources. Epic's addition of the photogrammetry library Quixel expanded the possibilities further with its collection of real-world high-definition photography (also see our pick of the best game development software).

A couple of months ago, we spoke to Matt Newell about how he used the tech to develop a surprising game that involves taking photos in natural real-world locations – his Lushfoil Photography Sim. Now the solo developer has given more insight into the making of the game in Unreal Engine.

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Joe Foley
Freelance journalist and editor

Joe is a regular freelance journalist and editor at Creative Bloq. He writes news, features and buying guides and keeps track of the best equipment and software for creatives, from video editing programs to monitors and accessories. A veteran news writer and photographer, he now works as a project manager at the London and Buenos Aires-based design, production and branding agency Hermana Creatives. There he manages a team of designers, photographers and video editors who specialise in producing visual content and design assets for the hospitality sector. He also dances Argentine tango.