Video Game Design
Latest about Video Game Design
GTA 6 may have procedural object generation
By Joe Foley published
But what does that mean?
The character designs in this iconic RPG took less than a day to make!
By Joe Foley published
(And by a 2D artist who had no experience in 3D).
Viewfinder's Sophie Knowles reflects on her BAFTA Breakthrough, joking how it's "weird" to be associated with Tom Holland and Florence Pugh
By Lewis Packwood published
The indie game's lead artist puts things in perspective.
Only video games "force people to live in your drawings for hours at a time"
By Lewis Packwood published
BAFTA Breakthrough art director Fred Hoffman explains why games are the ultimate canvas.
Black Myth: Wukong's Beth Park says AI removes the "human, chaotic emotion" from game performances
By Ian Dean published
The BAFTA Breakthrough creative speaks out.
Itch.io's 'No AI' tag is a positive step in the battle against AI slop
By Joe Foley published
But I wonder how it will work in practice
Why Dragon Quest III HD-2D Remake's 'zombie tech' is the future of retro-gaming
By Steve Boxer published
Square Enix's remake hits the sweet spot I never new existed.
Why Sword of the Sea's animation looks so silky smooth
By Joe Foley published
The game's dev reveals how it's done.
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