Mythica's open-source platform allows anyone to use these two studios' assets for game development

Open source is becoming a bit of a trend in game development. Studios have tended to protect proprietary assets, but it seems the tide is slowly turning. EA recently made four Command and Conquer titles open source, and Mythica is now making tools from Sprocket Games and Unleashed Games open source via its platform.

Mythica announced at the Game Developers Conference (GDC 2025) that the two studios will open source key aspects of their projects through its platform. It sees the move as part of a shift toward greater transparency, accessibility, and collaboration in the industry (also see our guide to the best game dev software).

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Joe Foley

Joe is a regular freelance journalist and editor at Creative Bloq. He writes news, features and buying guides and keeps track of the best equipment and software for creatives, from video editing programs to monitors and accessories. A veteran news writer and photographer, he now works as a project manager at the London and Buenos Aires-based design, production and branding agency Hermana Creatives. There he manages a team of designers, photographers and video editors who specialise in producing visual content and design assets for the hospitality sector. He also dances Argentine tango.

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