“It's staggeringly simple” – this coding tool is ideal for artists looking to break into game development

Arc and LOVE engine no-code game development; a digital illustration showcases a desert landscape with travelers walking along a path, amidst red rocks, cacti, and a distant, light-blue building
(Image credit: Franek, Max Cahill, Bibiki, Fáyer)

Although the game engines Unity, Unreal Engine and, increasingly, Godot tend to dominate in the indie games space, they’re not the only options. And for artists who are looking to hop the fence and try making games themselves, the LÖVE engine, which utilises the easy-to-learn Lua programming language, could be a fantastic way to get started.

The LÖVE engine isn't the first software for game development to open up up video game creation to more people, including artists, but it does bridge the gap between no-code platforms and more complex engines. In doing so, digital and 3D artists can pick up coding the easy way.

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Lewis Packwood
Video games journalist

Lewis Packwood has been writing about video games professionally since 2013, and his work has appeared in The Guardian, Retro Gamer, EDGE, Eurogamer, Wireframe, Rock Paper Shotgun, Kotaku, PC Gamer and Time Extension, among others. He is also the author of Curious Video Game Machines: A Compendium of Rare and Unusual Consoles, Computers and Coin-Ops (White Owl, 2023).