I played Capcom Fighting Collection 2 for a week: here's why we need this frenzied '90s game art style to make a comeback

Capcom Fighting Collection 2; anime fighting characters
(Image credit: ©CAPCOM ©︎SNK CORPORATION ALL RIGHTS RESERVED)

Having played the new Capcom Fighting Collection 2 for a week, and loved all these games back when they released in the '90s and Noughties, I'm reminded just how chaotic and energetic the art direction and graphic design for these classics was.

The games in the collectiion I've played on Nintendo Switch include Capcom vs SNK 2, Project Justice, Street Fighter Alpha 3, Capcom vs SNK, Power Stone 2 and Plasma Sword. They originally released on Dreamcast and found a home on PlayStation and PlayStation 2 (as well as PSP) between 1998 and 2004.

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Ian Dean
Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on digital art, VFX and video games and tech, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5.