How Unreal Engine 5 is enabling indies to succeed - "I've never seen anything like it before," says former WipEout creator

Unreal Engine 5 is good for indie developers; House of Golf 2
(Image credit: Starlight Games)

While the games made in Unreal Engine 5 that grab headlines are usually Triple-A titles with huge teams, those benefiting from the technology are just as likely to be smaller indies.

One of these is Liverpool's Starlight Games, a new studio formed by former Psygnosis developer Gary Nichols who brought in industry veterans, including director Nick Burcombe, the co-creator of WipEout, and design director and producer, Andy Santos, who co-created EA's Skate, to make House of Golf 2.

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Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on digital art, VFX and video games and tech, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5.

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