How two artists made a game that plays like interactive theatre

Asses.masses game art; a presentation is projected onto a large screen, showing a video game scene with various farm animals
(Image credit: Patrick Blenkarn / Milton Lim)
Where and when to experience asses.masses

Visit the asses.masses website to find out about upcoming performances. The next shows are:

2025.03.29 | PAMCUT + Risk/Reward, Portland, USA (EN)

2025.04.05 | Bradford UK City of Culture, Bradford, UK (EN)

2025.04.12-13 | Battersea Arts Centre + London Games Festival, London, UK (EN)

2025.05.18 | auawirleben, Bern, CH (EN)

2025.05.24 | The Theatre Centre, CA (EN)

2025.05.25 | The Theatre Centre, CA (ES)

Patrick Blenkarn describes what happens in a performance of asses.masses, the collectively played video game designed by him and fellow Canadian Milton Lim. It begins with the audience being handed popcorn, which is the first sign this isn’t a typical type of theatre. Then the lights go down, and a spotlight comes up on a single game controller.

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Lewis Packwood
Video games journalist

Lewis Packwood has been writing about video games professionally since 2013, and his work has appeared in The Guardian, Retro Gamer, EDGE, Eurogamer, Wireframe, Rock Paper Shotgun, Kotaku, PC Gamer and Time Extension, among others. He is also the author of Curious Video Game Machines: A Compendium of Rare and Unusual Consoles, Computers and Coin-Ops (White Owl, 2023).