How the South of Midnight art team achieved its artisan animation style inspired by stop-motion

Think of first-party Xbox games and you'd be forgiven for assuming they all lean on the cutting edge of photorealism. After all, last year's Senua's Saga: Hellblade II was a tour de force showcase for Unreal Engine 5 while Indiana Jones and the Great Circle is arguably the most cinematic game based on a beloved movie icon.

Compulsion Games however still has its indie roots that can be felt in South of Midnight, its first game since becoming a member of Xbox Game Studios. "We've just had nothing but support from Microsoft the whole time so it's been amazing," art director Whitney Clayton tells me.

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Alan Wen
Video games journalist

Alan Wen is a freelance journalist writing about video games in the form of features, interview, previews, reviews and op-eds. Work has appeared in print including Edge, Official Playstation Magazine, GamesMaster, Games TM, Wireframe, Stuff, and online including Kotaku UK, TechRadar, FANDOM, Rock Paper Shotgun, Digital Spy, The Guardian, and The Telegraph.