Gun-fu game Spine's boss character designs are "visually striking" – here's how they're made

Upcoming game SPINE is channeling an action movie aesthetic for its game design and art direction, an approach that also influences its boss design. Creating characters for video games that ignite players imaginations, fit the needs of the game and are plausible for the budget is the fine line the team behind gun-fu game SPINE is treading.

We've already caught up with developer Nekki's art director and discovered how Unreal Engine is enabling the team to deliver an ambitious game, as well as how they technicians have developed a new intelligent cinematic game camera for SPINE, but what about bosses? An action game like SPINE needs its boss character designs to excite.

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Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on digital art, VFX and video games and tech, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5.

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