How Eternal Strands' complex chaos was made possible

Eternal Strands details

Making Eternal Strands; a person in armour stands in front of crystal mountains

(Image credit: Yellow Brick Games)

Publisher Yellow Brick Games

Developer Yellow Brick Games

Format Xbox Series X/S (reviewed), PS4, PS5

Platform Unreal Engine 5

Release date 28 January 2025

For developers in the triple-A space, chasing high-fidelity photorealism is often the norm as a way to immerse players into believable worlds. The most impressive aspects of Unreal Engine 5 has also been how it's able to push photorealism to new heights that's also made more accessible with MetaHumans or its huge Quixel library of 3D-scanned environments. Yet while Yellow Brick Games is founded by Ubisoft veterans, including game director Frederic St. Laurent and CTO Louis Tremblay, for new action RPG Eternal Strands, the decision was made early on to pursue a more stylised aesthetic that also serves the gameplay.

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Alan Wen
Video games journalist

Alan Wen is a freelance journalist writing about video games in the form of features, interview, previews, reviews and op-eds. Work has appeared in print including Edge, Official Playstation Magazine, GamesMaster, Games TM, Wireframe, Stuff, and online including Kotaku UK, TechRadar, FANDOM, Rock Paper Shotgun, Digital Spy, The Guardian, and The Telegraph.

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