Godot Engine vs Unity: which is right for you?

Godot Engine vs Unity; prince of persia vs cassette beasts
(Image credit: Ubisoft / Bytten Studio)

For a while, Unity and Unreal Engine have stolen all the headlines. What were once limited to game development have become the chosen tools for broader content creation across a range of industries, including TV, Film, VR, and AV - read filmmaker Tim Richardson's reflections on using Unreal Engine. Unity continues to be the favourite for mobile game developers, whereas Unreal Engine is seeing increased popularity outside of games.

For various reasons, largely related to Unity's pricing structure, a third option has joined the game development conversation – Godot Engine. This disruptor is free, open-source, and has been available to the public for around 10 years, but in the past year, it has really started to gain traction. Godot Engine is emerging as an indie game creator's tool of choice while Unity is being used by more Triple-A studios, such as Ubisoft for the creation of Prince Of Persia: The Lost Crown - but there's more to it than that divide.

Swipe to scroll horizontally
Row 0 - Cell 0 GodotUnity
OSWindows, macOS, and LinuxWindows, macOS, and Linux
CPUx86 for Windows. ARM on macOSX64 for Windows. Apple M1 or above for macOS
GPUIntegrated graphics with full Vulkan 1.0 support for Forward+ rendering and mobile rendering. OpenGL 3.3 support is required for the compatibility rendering method DX10, DX11, and DX12-capable GPUs or Metal-capable Intel and AMD GPUs
Memory4GB RAM minimum32GB RAM minimum

Thank you for reading 5 articles this month* Join now for unlimited access

Enjoy your first month for just £1 / $1 / €1

*Read 5 free articles per month without a subscription

Join now for unlimited access

Try first month for just £1 / $1 / €1

Paul Hatton
Writer

Paul is a digital expert. In the 20 years since he graduated with a first-class honours degree in Computer Science, Paul has been actively involved in a variety of different tech and creative industries that make him the go-to guy for reviews, opinion pieces, and featured articles. With a particular love of all things visual, including photography, videography, and 3D visualisation Paul is never far from a camera or other piece of tech that gets his creative juices going. You'll also find his writing in other places, including Creative Bloq, Digital Camera World, and 3D World Magazine. 

Latest in Video Game Design
Sonic the Hegehog and friends
Sega just made a ridiculous Sonic timeline and (mostly) everyone is delighted
Wax Heads; a digital illustration depicts a young woman holding a record, surrounded by a variety of displayed items in a store
How Wax Heads hand-drawn 'cosy-punk' aesthetic was made using Godot
Images from a Painkiller game remake
The classic demon-shooter Painkiller is being remade, and it looks even darker and bloodier than the original
Super Mario 64
The story of Super Mario 64’s ‘lost’ sequel, codename: Mario 128
A screenshot from a video presenting Mythica Open Source Library
Mythica's open-source platform allows anyone to use these two studios' assets for game development
A screenshot from a Unity sizzle reel
Unity 6 goes all-in on AI for future updates - and extends platform support
Latest in Features
iPhone 12 box
The beigeification of design: Why are brands so afraid of colour?
Puma
"There is a fundamental shift happening in society": Puma's bold new campaign flips the script on sports advertising
Wax Heads; a digital illustration depicts a young woman holding a record, surrounded by a variety of displayed items in a store
How Wax Heads hand-drawn 'cosy-punk' aesthetic was made using Godot
Tesla logo
The history of the Tesla logo: from car badge to global tech brand
Nintendo and AI art; a vibrant illustration showcases a large group of popular video game characters, seemingly from the Mario franchise
Mario and Zelda creator rejects AI to "find what makes Nintendo special" – what we can all learn from Shigeru Miyamoto
Joshua Blum and Han West
'Communication is paramount in any creative partnership’: a day in the life Joshua Blum and Han West