"Game development is more accessible than ever": how Citizen Sleeper 2 was created without coding

Citizen Sleeper 2 interview; a space person floats in a yellow room
(Image credit: Fellow Traveller games)

Citizen Sleeper 2: Starward Vector is the upcoming sequel to the hit indie game from 2022; that first game reached more than a million players. But what fans of the two games might not realise is that the solo indie developer behind the games, Gareth Damian Martin, has barely written a line of code for either of them.

Martin’s background is in illustration and writing, but messing around with Twine - a text-based game development software - as a way to write experimental fiction led to them creating In Other Waters, a 2020 game all about analysing the flora and fauna of alien seas. “I had the idea while I was on holiday in Greece, and I was swimming in the sea every day,” Martin remembers.

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Lewis Packwood
Video games journalist

Lewis Packwood has been writing about video games professionally since 2013, and his work has appeared in The Guardian, Retro Gamer, EDGE, Eurogamer, Wireframe, Rock Paper Shotgun, Kotaku, PC Gamer and Time Extension, among others. He is also the author of Curious Video Game Machines: A Compendium of Rare and Unusual Consoles, Computers and Coin-Ops (White Owl, 2023).