Alien: Rogue Incursion's terrifying Xenomorphs are a “happy accident” reveals the game's art director

Alien Rogue Incursion; a xenomorph
(Image credit: 20th Century Studios, Survios)
Alien: Rogue Incursion details

Alien Rogue Incursion art director interview; a woman points a gun at a xenomorph

(Image credit: 20th Century Studios, Survios)

Publisher 20th Century Studios

Developer Survios

Release date 19 December

Platform Unreal Engine 5

Formats PSVR 2, Meta Quest 3, and Steam VR

Creating the world of Alien: Rogue Incursion, the upcoming VR shooter, has been something of a journey into design archeology for the game's art team. Set after Aliens and influenced by Alien, and developed alongside but separate from Alien: Romulus, the game has the same 'used future' art style - dirty, functional and worn - that grounds the movies, ahead of descending into the organic, primal complexity of the Xenomorph's habitat. (Below is the new Alien: Rogue Incursion story trailer.)

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Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on digital art, VFX and video games and tech, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5.

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