Alien: Rogue Incursion's art director shares the "rookie mistake" he never made again

Alien: Rogue Incursion is shaping up to be one of the year's best VR games. We've taken a look at how developer Survios is crafting the Alien-accurate game for Quest 3, PSVR 2 and Steam VR earlier this month, but Studio Art Director Tate Mosesian has also shared an insight into game development that everyone can learn from, the 'rookie mistake' he never made again.

Game development can be harsh, it's not uncommon for artists to spend four or five years on a game that never releases. For Tate, a recognition that artists fit into the development team, a need to understand when to roll back on the blue sky ideas, is vital to success in the industry. History is awash with beautiful games that never had release dates or undersold.

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Editor, Digital Arts & 3D

Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on digital art, VFX and video games and tech, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5.