17 quadrillion and counting: this Unreal Engine 5 toilet generator is totally potty

Lots of toilets created in Unreal Engine 5
(Image credit: Damp Squid via Reddit)

I think it was a restroom that first made me notice asset duplication in video games. I remember playing the Final Fight arcade game and walking past multiple bust-up toilet stalls with identical damage and graffiti. Today, repetition is still used to save time and memory, particularly in large open-world games. But repeated toilets won't be an issue for one indie dev working in Unreal Engine.

I don't know much about the gameplay or story of Damp Squid's unnamed work-in-progress. But thanks to some procedural magic in Unreal Engine, I know it boasts a quite staggering number of possible toilets. Over 17 quadrillion, of them.

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Joe Foley

Joe is a regular freelance journalist and editor at Creative Bloq. He writes news, features and buying guides and keeps track of the best equipment and software for creatives, from video editing programs to monitors and accessories. A veteran news writer and photographer, he now works as a project manager at the London and Buenos Aires-based design, production and branding agency Hermana Creatives. There he manages a team of designers, photographers and video editors who specialise in producing visual content and design assets for the hospitality sector. He also dances Argentine tango.

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