Video Game Design
Latest about Video Game Design

Behind-the-scenes videos reveal the craft behind Ghibli-inspired Planet of Lana II
By Joe Foley published
An expanded art team created the game's breathtaking aesthetics.

Is Brave New Wonders proof there's a place for AI in indie games?
By Ian Dean published
City From Naught co-founder Shala Chen explains the red lines and room for creativity.

This sci-fi racing game's portal effects are blowing people's minds
By Joe Foley published
Cars on Mars is the work of a sole indie developer.

TikTok's 'hidden game' shows it wants even more of our time
By Joe Foley published
For when you need a break from doomscrolling.

A decade in the making, Clockwork Ambrosia reinvents how Metroidvanias fight
By Alan Wen published
Realmsoft's Nathan Hiemenz explains how mixing Super Metroid, Mega Man X, and Slay the Spire can work.

How Tomb Raider III achieved its dramatic 3D world before modern GPUs
By Joe Foley published
A 3D programmer reveals the graphics tricks behind a classic.

Darwin’s Paradox is an Unreal Engine 5 platformer turning an octopus into a Pixar-style hero
By Alan Wen published
ZDT Studio's art director, Mikael Tanguy, on making a debut game with Looney Tunes absurdity.

This painterly indie game turns a children’s book into a playable illustration
By Alan Wen published
How Hyper Luminal recreated Guridi's hand-drawn magic into 3D for The Day I Became A Bird.
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