How to successfully create story-driven characters
BioShock Infinite’s lead character artist Gavin Goulden shares his tips for effective storytelling.
Character artist Gavin Goulden has worked for major video game studios including Bioware, Capcom and Irrational Games. Here he shares his expert advice on creating stand-out characters.
01. Work with the software and tools you have
Stop spending time searching for inspiration or researching software choices. Take the tools and knowledge you have and create your first character. It will be awful, but then you create another, and another. With enough practice, you'll get to a hireable level.
02. Stay motivated and keep your skills relevant
Never forget what inspired you to become a character artist. I stay motivated professionally by being competitive. I always want to stay relevant and don't want to fall behind. I've worked incredibly hard to be where I am now, and if I didn't pay attention to the next great thing, it would be a disservice.
03. Make sure your work showcases your skills
Be marketable. Your work needs to show clear skills and the ability to do the job a team may need you to do. Speaking from experience, it's going to be hard to break into a top studio with a portfolio of only pixel art.
04. Traditional anatomy skills are important
Learn anatomy. Do practical studies where you sculpt the human form; once you have a good grasp on human anatomy, you can then translate it to fantasy characters.
05. Broaden your skills outside of modelling
Don't rely on ZBrush alone. Today's character artists need to be able to do more than just sculpt pretty models. You need a technical understanding of assets that will work in a game on the shelf, as well as showing that you can paint textures.
06. Understand that less is usually more
Make big statements. When viewing your work, the eye needs somewhere to rest. A noisy character will become unappealing and hard to read. Choose a few different elements of your character to pop out and it will say more than a blanket of small details.
Get top Black Friday deals sent straight to your inbox: Sign up now!
We curate the best offers on creative kit and give our expert recommendations to save you time this Black Friday. Upgrade your setup for less with Creative Bloq.
07. Give your character a consistent story
When creating a character, ask yourself why you are adding detail. What does this character do? Who are they? History isn't defined by adding wear and tear. Put some thought into your choices and make sure they all contribute to the personal story of your character.
08. Learn how to show your model in the best light
When presenting your character, go the extra mile; pose the character out of its rigid bind pose, create a simple base for the character to stand on, set up a nice light rig, and render the image off into a final template labelled with your contact information.
09. Brush up on the history of fashion and textiles
Study fashion. Learn how different outfits are built and how clothing, makeup and style have changed over time. This will help you to make smarter choices when creating a new character without resorting to piling on attachments.
10. Find ways to stand out from the crowd
Break rules. When someone sees your work for the first time, they aren’t marvelling at low triangle counts or efficient textures - it's all about eye candy. Do what it takes to make the best piece possible that’s still considered reasonable for today's hardware.
Words: Gavin Goulden
This article orginally appeared in 3D World issue 177.
Thank you for reading 5 articles this month* Join now for unlimited access
Enjoy your first month for just £1 / $1 / €1
*Read 5 free articles per month without a subscription
Join now for unlimited access
Try first month for just £1 / $1 / €1
The Creative Bloq team is made up of a group of design fans, and has changed and evolved since Creative Bloq began back in 2012. The current website team consists of eight full-time members of staff: Editor Georgia Coggan, Deputy Editor Rosie Hilder, Ecommerce Editor Beren Neale, Senior News Editor Daniel Piper, Editor, Digital Art and 3D Ian Dean, Tech Reviews Editor Erlingur Einarsson and Ecommerce Writer Beth Nicholls and Staff Writer Natalie Fear, as well as a roster of freelancers from around the world. The 3D World and ImagineFX magazine teams also pitch in, ensuring that content from 3D World and ImagineFX is represented on Creative Bloq.
Related articles
- Viewfinder's Sophie Knowles reflects on her BAFTA Breakthrough, joking how it's "weird" to be associated with Tom Holland and Florence Pugh
- 3D art of the week: Gannon Faust Jaspering
- Only video games "force people to live in your drawings for hours at a time"
- The best web browser 3D modelling apps: 3D sketch online and more for free