Animation basics: get started with rigid body dynamics in 5 steps

Playing with dynamics systems in 3D software is one of the areas that gives the most instand gratification, probably working the same areas of the brain that give us a buzz when playing Mousetrap as a kid.

Setting up a dynamics system is pretty simple but if you've never tried before here is a run through to help you get up and running quickly. Keep in mind that the results you can achieve are massively varied so take what you learn here and experiment.

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Rob Redman is the editor of ImagineFX magazines and former editor of 3D World magazine. Rob has a background in animation, visual effects, and photography.