Perfect faces

When I create a portrait, I don't just use photo-reference from one or two faces, instead I try to pick out elements that I find beautiful, such as a particular mouth or eye shape. I'm not looking to create perfect real models. Once I get a clean mesh with correct proportions, I prefer to follow my feelings and intuition, trying to make something appealing.

With the picture above, 'Moon Key', I tried to give the character's face charm. I wasn't aiming for extreme realism. This kind of semi-realistic rendering is not a goal in itself, but a means to give credibility to the character. I try to make my characters believable and bring them closer to the spectator, but I don't want them to be too realistic - I'm after something unusual and more aesthetic than a real human face.

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The Creative Bloq team is made up of a group of design fans, and has changed and evolved since Creative Bloq began back in 2012. The current website team consists of eight full-time members of staff: Editor Georgia Coggan, Deputy Editor Rosie Hilder, Ecommerce Editor Beren Neale, Senior News Editor Daniel Piper, Editor, Digital Art and 3D Ian Dean, Tech Reviews Editor Erlingur Einarsson and Ecommerce Writer Beth Nicholls and Staff Writer Natalie Fear, as well as a roster of freelancers from around the world. The 3D World and ImagineFX magazine teams also pitch in, ensuring that content from 3D World and ImagineFX is represented on Creative Bloq. 

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