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Indie game devs showcase their creative progression in inspiring trend
By Natalie Fear published
How It Started Vs. How It's Going proves we all start from humble beginnings.
Autodesk is making life easier for artists with new AI capabilities
By Beth Nicholls published
Exciting features like drawing automation and is set to accelerate workflows by automating tedious tasks.
Crafting the complex creature art of New World: Aeternum
By Ian Dean published
Associate art director Sojin Hwang takes us on a design deep dive into Amazon Games' new launch.
5 tips for getting started in indie game development - GameMaker's winning dev shares his advice
By Ian Dean published
Stepford reveals his crucial game design starter points.
How to prevent objects from overlapping in KeyShot
By Paul Hatton published
KeyShot's falling simulation and snap-style implementation offers a foolproof solution for placing objects correctly every single time.
Designing the creative, cultural mix of New World: Aeternum's environments has meant its "developers have to be magicians"
By Ian Dean published
Art director Charles Bradbury and associate art director Rosie Strzalkowski reveal how the game's unique world is made.
The challenges of being an indie dev, "About a third of the way through the game's development, I hated the damn thing"
By Ian Dean published
Stepford has won Best Game at the GameMaker Awards 2024.
I visited Cygames' massive mocap studio in Japan, and I'm in awe
By Alicia Haddick published
Inside Asia's largest motion capture facility.
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