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Revenge of the Savage Planet: beautifully animated nonsense
By Ian Dean published
Designing comedy in games is hard, but Racoon Logic is making it look easy.
How I use 3 must-have tools to animate AI-generated models
By José Antonio Tijerín published
Rodin, AccuRIG, and ActorCore are streamlining 3D model creation using AI.
The biggest winner of The Game Awards? Unreal Engine 5
By Joe Foley published
Epic's engine dominated the trailers for the most hyped games of 2025 and beyond.
The best animation software: reviewed and tested by professional 3D artists
By Paul Hatton published
Find the best animation software for bringing your creations to life
3D art of the week: Razvan Smaranda
By 3D World staff published
The 3D character artist uncovers the tale of his piece Needle Knight Leda.
Creating the John Wick-inspired mocap for SPINE - and why just Unreal Engine 5 isn't always enough
By Ian Dean published
SPINE's Lead Animator, Evgeniy Khapugin, shares how the upcoming gun-fu game's mocap is being been created.
Anycubic's new 3D printer is mammoth-sized and sets a new industry standard
By Beth Nicholls published
Make it big, make it brilliant is Anycubic's new slogan, and I'm very intrigued.
An indie dev scraped Steam to research the perfect game
By Joe Foley published
And some of the data is surprising.
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