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Microsoft's Muse AI wants to change how games are made - but can it work?
By Ian Dean published
Ninja Theory's generative AI can replicate gameplay and assets.

Should you buy a filament dryer for your 3D printer?
By Beth Nicholls published
Wet filament is no longer just a myth, and filament dryers like the SUNLU FilaDryer E2 are helping to combat it.

Clair Obscur: Expedition 33's art director jokes how he wanted to make a 'realistic version of SpongeBob'
By Lewis Packwood published
Nicholas Maxson-Francombe reveals the hotly anticipated game's art influences.

"The environment is like a character in the game": how Wanderstop's world design blends Art Nouveau and Impressionism
By Alan Wen published
The art inspiration behind the The Stanley Parable dev's new game.

Is Ne Zha 2's box office record really the end of Disney and Pixar's domination?
By Joe Foley published
It's beaten Inside Out 2 to become the highest grossing animated movie of all time.

How we made the "lush, handmade look" of animated series Ada
By Elizabeth Cox published
Writer and director Elizabeth Cox shares how the Should We Studio mixed 3D and 2D animation techniques.

I'm entranced by this weird paper-like 3D Blender animation
By Joe Foley published
Robert Crumb's Keep On Truckin' is a clear influence.

You could design a character for Elder Scrolls 6 in unique charity auction
By Joe Foley published
Make your mark on Tamriel.
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