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Introducing 'The Matriarch of Shamans', a captivating character born from passion and dedication – made in ZBrush
By 3D World staff published
3D art of the week: Brian Micalucci.

Ubisoft's free colour blindness tool is a gift for game developers
By Joe Foley published
Open-source Chroma can help make games more accessible for thousands of people.

Learn how to build the storytelling in your scenes with dramatic rainstorm effects using After Effects
By Rob Redman published
Learn how to build the storytelling in your scenes with dramatic rainstorm effects using After Effects

Surajit Sen interview: the artist behind some of India's biggest cinematic worlds explains his passion and approach to 3D art
By Cesci Angell published
Dive into the digital sculptor's creative process, his work on major Indian films and his unstoppable 3D obsession

New Unity tech hits 300,000 multiplayer count
By Joe Foley published
Quark Multiplayer is powering past the game engine's player limits.

Fed up waiting for Titanfall 3? This indie dev made a prototype game in Unreal Engine just 10 days
By Joe Foley published
Titanfall meets The Finals in this stunning gamplay demo.

I played Capcom Fighting Collection 2 for a week: here's why we need this frenzied '90s game art style to make a comeback
By Ian Dean published
This retro game collection packs a visual punch.

Solo developer reveals how Unreal Engine powered his strikingly realistic photography game
By Joe Foley published
Epic Games' ecosystem was the catalyst for the Lushfoil Photography Sim.
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