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The Midnight Walk is a 'cosy' stop-motion horror game completely made by hand
By Alan Wen published
Indie devs Moonhood's Klaus Lyngeled and Olov Redman have 3D scanned hundreds of hand-crafted models.

How the Guild Wars 2 game art team overcome technical limitations to craft character art with heart
By Ian Dean published
"Players can feel the love and care that goes into everything we do," says lead character designer Adam Hogseth.

How Tempest Rising channels the heart of '90s strategy games without "losing its soul"
By Ian Dean published
It's a balancing act, shares game director Frederick Schreiber.

Through masterful technique and an eye for realism, Matteo Hu brings 'Snow Girl' to life, capturing the delicate interplay of light and texture
By 3D World staff published
3D art of the week: Matteo Hu.

10 tips to get started in Modo 17
By Greg Brown published
Get the most out of Foundry’s 3D update with tips from Modo’s Greg Brown

Andrey Dobraeb channels the eerie atmospheres and intricate world-building of dark fantasy games like Dark Souls and Elden Ring to craft this mossy character
By 3D World staff published
3D art of the week: Andrey Dobraeb.

How Guild Wars 2 looked to retro game Shadow of the Colossus to solve a modern problem
By Ian Dean published
Character art lead Adam Hogseth says this clever hack made all the difference.

A quick art hack to create stylised grass in Blender for video games and animation
By Pietro Chiovaro published
Learn how to create stylised grass fields in Blender with our step-by-step guide. Perfect for adding natural charm and detail to your 3D projects
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