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Creating the John Wick-inspired mocap for SPINE - and why just Unreal Engine 5 isn't always enough
By Ian Dean published
SPINE's Lead Animator, Evgeniy Khapugin, shares how the upcoming gun-fu game's mocap is being been created.
Anycubic's new 3D printer is mammoth-sized and sets a new industry standard
By Beth Nicholls published
Make it big, make it brilliant is Anycubic's new slogan, and I'm very intrigued.
An indie dev scraped Steam to research the perfect game
By Joe Foley published
And some of the data is surprising.
The best 3D art: 39 incredible examples for inspiration
By 3D World staff last updated
Visit another dimension with some of the best 3D art around.
Alien: Rogue Incursion's art director shares the "rookie mistake" he never made again
By Ian Dean published
Game artists, you need to read this.
How Nekki is designing "visually striking" boss characters for video game SPINE
By Ian Dean published
Dmitry Oshchepkov reveals the team's approach to animation, lore and the challenges of creating a gun-fu boss battle.
Free 3D models: 24 quality assets for your CG projects
By Kerrie Hughes, Jim McCauley last updated
The best places to download free 3D models for design, games and more, from characters to objects and vehicles.
Call of Duty Black Ops 6 is testing gamers' tolerance of AI slop
By Joe Foley published
Fans have blasted Activision's latest AI art as "unacceptable".
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