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How hand-crafted indie game Asterism mixes digital art and papercrafts
By Alan Wen published
Solo dev Claire Moorwood made her dream game using Unity.
8 things I learned about NVIDIA's new tech at CES 2025
By Erlingur Einarsson published
DLSS 4, Blackwell, neural rendering, digital humans - what does it all mean?
How Unreal Engine 5’s MetaHuman tech has enabled River End Games to elevate its storytelling for Eriksholm: The Stolen Dream
By Ian Dean published
"I love that there are always new frontiers to explore."
What to expect from Blender in 2025 - what's next for the popular 3D art app?
By Ian Dean published
The new features, tools and projects to shake things up for 3D artists.
Doom swaps blood for fine wine in this jokey remake
By Ian Dean published
Doom: The Gallery Experience targets art history.
The creator of Trek to Yomi's new VR game is an "extremely indie project" that celebrates of 80s kung fu cinema and 90s arcades
By Ian Dean published
How film VFX know-how and classic game design combine for Path of Fury.
Anycubic is coming for Bambu Lab with its latest S1 Combo printer
By Beth Nicholls published
Make it big, make it brilliant is Anycubic's new slogan, and I'm very intrigued.
It took just 35 seconds for Sega's Virtua Fighter 6 to wow fans at CES 2025
By Ian Dean published
Is this the best animation in a video game yet?
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