How we made the cinematic game trailer for Trailmakers 2.0 in just four months

Making the Trailmakers 2.0 cinematic; A small, stylised figure stands on a hilltop, gazing at a fantastical landscape filled with towering, tree-like structures
(Image credit: Flashbulb Games / Space Office VFX)

In this article we'll explain how we made the Trailmakers 2.0 cinematic. Great game trailers are an art form. AAA studios have entire teams dedicated to them. Using state-of-the-art tools, the best animation software and the best 3D modelling software, they’ll work with VFX artists, editors, sound engineers, and composers to capture cinematic moments and gameplay, making a trailer that’s worthy of the biggest screens.

When it comes to indie games, however, things are different. Indie titles accounted for 99% of games released on Steam in 2024, but the developers behind those games often skip a proper trailer altogether. Instead, they cut together screen captures and put them to music, which doesn’t always captivate audiences. Perhaps they assume a AAA-level trailer is outside their budget, or maybe they’re so focused on the game that they don’t plan for all the marketing efforts needed to reach an audience.

Author bio Stine Sorensen
Stine Sørensen

Stine is a character animator who works mostly on feature films but has also had her hand in commercials and video games. She is currently the co-owner and Animation Supervisor at Space Office VFX that provides high-end VFX and animation for commercials and feature films.

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Jonas Ussing
Visual Effects Supervisor

Jonas is an Emmy-nominated FX TD, VFX supervisor on Netflix' The Rain and other television shows and feature films.

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