How to run a realistic physics simulation in KeyShot

How to run a realistic physics simulation in KeyShot
(Image credit: Future)
Expert tip: object positioning

How to run a realistic physics simulation in KeyShot

(Image credit: Future)

The final location of your simulated objects will depend largely on where, in 3D space, they’re located prior to the simulation taking place. Give some thought to how your objects might interact with each other. You can always re-run simulations if the result isn’t what you’re after, but you can get a better outcome with a bit of thought.

Being able to simulate objects in 3D is an incredibly useful ability. One of the primary benefits is that it provides the ability to animate objects interacting with each other. Something that would have taken ages to keyframe can suddenly be achieved in a matter of minutes. There’s something god-like in the ability to set something in motion and enjoy the simulated results moments later.

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Paul Hatton
Writer

Paul is a digital expert. In the 20 years since he graduated with a first-class honours degree in Computer Science, Paul has been actively involved in a variety of different tech and creative industries that make him the go-to guy for reviews, opinion pieces, and featured articles. With a particular love of all things visual, including photography, videography, and 3D visualisation Paul is never far from a camera or other piece of tech that gets his creative juices going. You'll also find his writing in other places, including Creative Bloq, Digital Camera World, and 3D World Magazine. 

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