How to model Fallout's ferocious deathclaw in ZBrush

ZBrush
(Image credit: Marcus Whinney)

Crafting creatures is my number one passion as a 3D artist. In this tutorial, I’ll talk you through the steps on how to create a high-quality deathclaw model from the post-apocalyptic Fallout universe. This process will involve working with ZBrush, KeyShot and Photoshop.

The primary goal for this walkthrough is to give my overall thoughts on how to create a high-poly model that’s ready to drop into your portfolio, and to teach new techniques you can take into future creature and character concepts. Using the industry-standard ZBrush, we’ll start off by blocking in our creature using primitive shapes and explain how to build a precise silhouette using image planes as references.

Thank you for reading 5 articles this month* Join now for unlimited access

Enjoy your first month for just £1 / $1 / €1

*Read 5 free articles per month without a subscription

Join now for unlimited access

Try first month for just £1 / $1 / €1

Marcus Whinney
Character and creature artist

Marcus is a senior character and creature artist with more than 10 years of pro experience in film and game design. He has a passion for creature concepting.