How to generate tiled surfaces using Blender

How to quickly sculpt realistic 3D horns for a creature in on iPad
(Image credit: Future)
Expert tip: using roughness

Another cool thing we can implement in this material to avoid having a perfectly shiny surface is the proper use of Roughness. To do this, link the Noise Texture to the Roughness input of the Principled BSDF and connect a Gamma node between to control the intensity.

There are several reasons procedural generation is so powerful and fun. For me it’s mostly because of the freedom you get when the material is ready; you can create infinite variations by changing just a few parameters. The following material for creating a tiled surface was used in some of my most recent projects, and is simple to create but still detailed and accurate.

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Pietro Chiovaro
3D Artist

Pietro is a freelance 3D artist and YouTuber with more than 10 years of experience in different fields of 3D production, from animated movies to VFX and game production. He shares many of his creations on his YouTube channel @PietroChiovaro.