How to speed up your animation workflow

Anyone can manipulate a series of controllers in a 3D application. Moving shaped curves, IK handles or selection handles is just the start of creating movement, but it takes a true animator to bring a once inanimate object to life. As you can imagine, making someone or something emote and respond with its surroundings can be a hard and time-consuming task, and one which shouldn't be rushed.

With this article, I hope to share a handful of tips which should help you to avoid the hang-ups associated with working virtually, and speed up the production of your animations. By utilising these tips and tricks, you will have more time to sit and do what you do best - animate.

Thank you for reading 5 articles this month* Join now for unlimited access

Enjoy your first month for just £1 / $1 / €1

*Read 5 free articles per month without a subscription

Join now for unlimited access

Try first month for just £1 / $1 / €1

TOPICS

The Creative Bloq team is made up of a group of design fans, and has changed and evolved since Creative Bloq began back in 2012. The current website team consists of eight full-time members of staff: Editor Georgia Coggan, Deputy Editor Rosie Hilder, Ecommerce Editor Beren Neale, Senior News Editor Daniel Piper, Editor, Digital Art and 3D Ian Dean, Tech Reviews Editor Erlingur Einarsson and Ecommerce Writer Beth Nicholls and Staff Writer Natalie Fear, as well as a roster of freelancers from around the world. The 3D World and ImagineFX magazine teams also pitch in, ensuring that content from 3D World and ImagineFX is represented on Creative Bloq.