Creating realistic water drops in Blender

Play with the Size, Random and Clump settings to get natural-looking droplets

Play with the Size, Random and Clump settings to get natural-looking droplets

In this Blender tutorial, I'll walk you through my process for creating realistic water droplets. First we need to create the water droplets. So, start by creating a sphere and scale it on the Y axis so that it is about 50 per cent as tall as it is wide. Now, add a glass shader in Cycles, change the IOR to 1.325, and move the object to another layer.

Thank you for reading 5 articles this month* Join now for unlimited access

Enjoy your first month for just £1 / $1 / €1

*Read 5 free articles per month without a subscription

Join now for unlimited access

Try first month for just £1 / $1 / €1

TOPICS

The Creative Bloq team is made up of a group of design fans, and has changed and evolved since Creative Bloq began back in 2012. The current website team consists of eight full-time members of staff: Editor Georgia Coggan, Deputy Editor Rosie Hilder, Ecommerce Editor Beren Neale, Senior News Editor Daniel Piper, Editor, Digital Art and 3D Ian Dean, Tech Reviews Editor Erlingur Einarsson and Ecommerce Writer Beth Nicholls and Staff Writer Natalie Fear, as well as a roster of freelancers from around the world. The 3D World and ImagineFX magazine teams also pitch in, ensuring that content from 3D World and ImagineFX is represented on Creative Bloq.