Creating convincing 3D materials

How to create convincing 3D materials

Different elements of material design combine to produce realistic renders

When it comes to creating convincing 3d art materials, my method deals with a few aspects of material creation that are really important to producing believable renders. The overall solution is a combination of things, but the main part would be to have a standardised method for creation that you stick to, allowing you to always work in a predictable situation. This will support your ability to recognise faults that lie elsewhere in your scene, such as lighting or render settings.

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Rob Redman is the editor of ImagineFX magazines and former editor of 3D World magazine. Rob has a background in animation, visual effects, and photography.