How cloud rendering can cut costs and shorten production times
Video artist, filmmaker, and motion graphics designer Scott Pagano explains the benefits of cloud rendering for small companies and individuals.
Scott Pagano creates music videos and concert visuals for some of the world’s leading musicians, developing captivating environments and augmenting experiences; clients include Skrillex, Zedd, The M Machine, Flying Lotus, and Production Club. He is also spearheading a movement of freelancers who can take advantage of new technology to compete with bigger facilities.
Do you use 3D formats between your 3D and 2D compositing applications?
I use the Alembic format heavily to move geometry between Houdini and Maya. I have begun to experiment with taking the Alembic caches straight into Nuke from Houdini, and I’m excited to explore new (and potentially faster) ways to assemble shots. I’ve tinkered with the AtomKraft demo and love the 2D/3D hybridity that Nuke is allowing.
Over the next 12 months, what features do you think will be the most exciting?
As a big V-Ray user I am excited to see the release of V-Ray 3.0, whose RT system looks to be considerably enhanced. I am curious about the potential to do real production rendering using this system. I’ve also been taking a look at Clarisse iFX which looks to be a really amazing tool based on quite a different paradigm.
I’m constantly looking for ways to be able to reach the level of complexity and detail that I desire on projects with unusually tight deadlines. Tools that require a radical change in workflow can be difficult to implement when images need to keep churning out, but I look forward to taking some time to explore them.
Have you used cloud solutions, and if so what for? Can you quantify the benefits cloud solutions give you?
I’ve used several cloud rendering services for projects over the past few years, most recently from Zync. The scalability without the IT headache is fantastic and allows me – often as an army of one – to not have to be overly concerned with hardware/software issues and focus on the art of what I'm doing.
The way Zync integrates seamlessly into one’s workflow and local file structure is fantastic and allows you to keep working the way you always do – just with a lot more horsepower.
This article originally appeared in 3D World issue 175.
Liked this? Read these!
- The best 3D movies coming in 2014
- Discover what's next for Augmented Reality
- Download free textures: high resolution and ready to use now
Thank you for reading 5 articles this month* Join now for unlimited access
Enjoy your first month for just £1 / $1 / €1
*Read 5 free articles per month without a subscription
Join now for unlimited access
Try first month for just £1 / $1 / €1
Get top Black Friday deals sent straight to your inbox: Sign up now!
We curate the best offers on creative kit and give our expert recommendations to save you time this Black Friday. Upgrade your setup for less with Creative Bloq.
The Creative Bloq team is made up of a group of design fans, and has changed and evolved since Creative Bloq began back in 2012. The current website team consists of eight full-time members of staff: Editor Georgia Coggan, Deputy Editor Rosie Hilder, Ecommerce Editor Beren Neale, Senior News Editor Daniel Piper, Editor, Digital Art and 3D Ian Dean, Tech Reviews Editor Erlingur Einarsson and Ecommerce Writer Beth Nicholls and Staff Writer Natalie Fear, as well as a roster of freelancers from around the world. The 3D World and ImagineFX magazine teams also pitch in, ensuring that content from 3D World and ImagineFX is represented on Creative Bloq.