Cinematography for 3D animators

Cinematography isn't simply the art of placing and moving the camera - it involves framing and editing shots to tell a story visually, express a point of view, create a rhythm, and add tension and atmosphere to a scene. An animation can be made or broken by the quality of its cinematography, while framing, editing and camera moves are all great tools to help accentuate the action or amplify the storyline.

Even technically good and experienced animators are often let down by their cinematography. The difference between a professionally composed and edited film and an unwatchable mess comes down to having paid attention to a few simple rules. Here are three rules that aspiring virtual cinematographers most commonly break. Rule 1: when going from a wide to a close shot, keep your character on the same side of the screen - if he was on the left in the wide shot, don't frame him on the right in the close shot. Rule 2: when intercutting between two people, their glances must always face in the opposite direction if the viewers are to feel that they're looking at one other. Don't make them look towards the same side of the screen or they'll both appear to be looking in the same direction. Rule 3: when a character moves between shots, he should move in the same direction on screen in each one. If he doesn't, it will look like he's changed direction.

Thank you for reading 5 articles this month* Join now for unlimited access

Enjoy your first month for just £1 / $1 / €1

*Read 5 free articles per month without a subscription

Join now for unlimited access

Try first month for just £1 / $1 / €1

TOPICS

The Creative Bloq team is made up of a group of design fans, and has changed and evolved since Creative Bloq began back in 2012. The current website team consists of eight full-time members of staff: Editor Georgia Coggan, Deputy Editor Rosie Hilder, Ecommerce Editor Beren Neale, Senior News Editor Daniel Piper, Editor, Digital Art and 3D Ian Dean, Tech Reviews Editor Erlingur Einarsson and Ecommerce Writer Beth Nicholls and Staff Writer Natalie Fear, as well as a roster of freelancers from around the world. The 3D World and ImagineFX magazine teams also pitch in, ensuring that content from 3D World and ImagineFX is represented on Creative Bloq. 

Latest in 3D Animation
Linearity Move screenshot
5 reasons why you should try the new animation software Linearity Move
Quill tutorial
10 tips to get started in Quill for VR artists
Houdini 20 review; a render of feathers
Houdini 20 review: surprisingly impressive new animation features
Blender 4.0 review; a bike rendered to in a 3D app to look like an illustration
Blender 4.0 review: still free to all, and still incredible
Houdini, everything you need to know; a snowy and rocky mountain scene
Houdini: everything you need to know
a white creature in front of some trees
Discover the future of 2D Animation with Motion Pilot – Cartoon Animator
Latest in How to
Rob Redman's snowy image illustrates the AE tutorial: TDW313.PT_AE_Snow.indd
How to create realistic snow with particle systems using After Effects
Ivan Mironenko ZBrush character tutorial
Craft a game-ready character asset using ZBrush and Substance 3D Painter
Oliver Schümann ZBrush bizarre baby tutorial
Create a bizarre baby sculpture in ZBrush
Maya 3D abstract strands tutorial
How to easily create complex and abstract animation using Maya
Whiskytree battle damage effects tutorial
Create gnarly battle damage for vehicles using a mix of Maya and Nuke
After Effects lightning tutorial
How to use Adobe After Effects to create a lightning effect the easy way