Build your own HTML5 3D engine

There are several off-the-shelf solutions for 3D on the web. However, these solutions are not appropriate for all sites and sometimes you need the full control that comes from knowing the ins and outs of your own codebase. When it came time to build www.bjork.com, a site that features an interactive real-time rendered 3D model, we decided to build our own engine to ensure it turned out the way we wanted.

This was a great learning experience and it allowed us to streamline the engine so that the site performed at its very best. This tutorial breaks down the component parts of the engine in the hopes that it will demystify 3D. Even the most experienced developers can find building their own 3D engines from scratch to be a very daunting task as there is a considerable amount of math and theory involved. However, once you understand the fundamentals and theory behind it, it’s not nearly as difficult as you might think. Hopefully when we’ve finished you’ll be ready to start building your own 3D experiences.

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The Creative Bloq team is made up of a group of design fans, and has changed and evolved since Creative Bloq began back in 2012. The current website team consists of eight full-time members of staff: Editor Georgia Coggan, Deputy Editor Rosie Hilder, Ecommerce Editor Beren Neale, Senior News Editor Daniel Piper, Editor, Digital Art and 3D Ian Dean, Tech Reviews Editor Erlingur Einarsson and Ecommerce Writer Beth Nicholls and Staff Writer Natalie Fear, as well as a roster of freelancers from around the world. The 3D World and ImagineFX magazine teams also pitch in, ensuring that content from 3D World and ImagineFX is represented on Creative Bloq.