Bad omen for CG features

Is the end finally nigh? I keep wondering when the CGI feature film bubble will burst, but they keep on coming. The number of projects in production right now is amazing, but since nobody ever lost money making a CG feature (well, except for that film), there seems little reason to stop. Sooner or later, of course, the gravy train has to hit a bump in the track. The demand for this kind of movie is not infinite. Besides, they're going to get made faster and will be poorer in quality, and that will rub an audience up the wrong way.

The question, of course, is: "Are we there yet?" I don't know, but on the grounds that someone who's always wrong is just as useful as someone who's always right, we might learn something from Disney Feature Animation. In the late '80s and early '90s, Disney could do no wrong in animation. Culminating with Aladdin and The Lion King, it was all gold all the time. And while Disney was creating these 2D classics, it was building up expertise in 3D. Little bits appeared in its 2D films, and eventually it found itself in a position to make a 3D feature - Dinosaur, (3D World, issue one) an interesting film that didn't do spectacularly well.

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The Creative Bloq team is made up of a group of design fans, and has changed and evolved since Creative Bloq began back in 2012. The current website team consists of eight full-time members of staff: Editor Georgia Coggan, Deputy Editor Rosie Hilder, Ecommerce Editor Beren Neale, Senior News Editor Daniel Piper, Editor, Digital Art and 3D Ian Dean, Tech Reviews Editor Erlingur Einarsson and Ecommerce Writer Beth Nicholls and Staff Writer Natalie Fear, as well as a roster of freelancers from around the world. The 3D World and ImagineFX magazine teams also pitch in, ensuring that content from 3D World and ImagineFX is represented on Creative Bloq.