9 top tips for creating award-winning animated shorts

wildlife crossing makers

Here Anthony Wong and David Tousek share some top tips and advice for creating award-winning animated shorts...

Thank you for reading 5 articles this month* Join now for unlimited access

Enjoy your first month for just £1 / $1 / €1

*Read 5 free articles per month without a subscription

Join now for unlimited access

Try first month for just £1 / $1 / €1

TOPICS

The Creative Bloq team is made up of a group of design fans, and has changed and evolved since Creative Bloq began back in 2012. The current website team consists of eight full-time members of staff: Editor Georgia Coggan, Deputy Editor Rosie Hilder, Ecommerce Editor Beren Neale, Senior News Editor Daniel Piper, Editor, Digital Art and 3D Ian Dean, Tech Reviews Editor Erlingur Einarsson and Ecommerce Writer Beth Nicholls and Staff Writer Natalie Fear, as well as a roster of freelancers from around the world. The 3D World and ImagineFX magazine teams also pitch in, ensuring that content from 3D World and ImagineFX is represented on Creative Bloq. 

Latest in 3D Animation
Linearity Move screenshot
5 reasons why you should try the new animation software Linearity Move
Quill tutorial
10 tips to get started in Quill for VR artists
Houdini 20 review; a render of feathers
Houdini 20 review: surprisingly impressive new animation features
Blender 4.0 review; a bike rendered to in a 3D app to look like an illustration
Blender 4.0 review: still free to all, and still incredible
Houdini, everything you need to know; a snowy and rocky mountain scene
Houdini: everything you need to know
a white creature in front of some trees
Discover the future of 2D Animation with Motion Pilot – Cartoon Animator
Latest in Features
How we made Ada; A digitally animated scene depicts two women in a grand, antique-style library, with one pointing.
How we made the "lush, handmade look" of animated series Ada
Avowed key art; a skull with plants and coral growing from it
Dissecting Avowed's beautifully abstract artwork, and how it was made
Clair Obscur Expedition 33; fantasy characters float in a dark sky, a god-like creature is seen in the distance amidst lighting and flames
Using Unreal Engine 5 “can be a trap”, says the dev behind Clair Obscur: Expedition 33
Wanderstop indie game; A close-up view of a vibrant red torii gate, a traditional Japanese gate, in a lush green forest setting.
How Unreal Engine and Epic's Megascan library made solo-developed Lushfoil Photography Sim possible
Making the visual design of The Brutalist; a man sits in a shadowed room
"There was a sense of scale and grandeur about every shot": How we made the ethereal visual design of The Brutalist
woman showing a younger woman something on a drawing tablet
What do you wish you'd known as a beginner graphic designer? - We asked the experts