Redshift 2025 review: an iterative update for the world’s first GPU renderer

Hopefully the next major release will include a major feature or two.

Redshift 2025
(Image: © Redshift)

Our Verdict

Redshift 2025 is far from a revolutionary update that would bring users over from other renderers but that doesn’t mean it’s not a solid update. The increasing popularity of toon shading has been embraced by Redshift and caustics improvements will save artists an untold amount of time fine-tuning this type of effect. Redshift is stronger than it’s ever been but there’s still a long way to go.

For

  • Caustics improvements
  • Great toon shading capabilities
  • Solid all-round update

Against

  • Lacks any major new features

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Maxon Redshift 2025 is the latest iteration of Maxon’s biased renderer and continues to be up there with the best rendering software around. Since 2019, Maxon has been actively developing the GPU-accelerated renderer, bringing new features and adjustments to the product’s direction. One of the most significant of these was Redshift 3.5, where CPU rendering was introduced alongside the core GPU functionality.

The latest version of Redshift sees a shift from the old numbering system to a year-based alternative. That means we’re at 2025 and before you wonder how that works, Maxon’s releases are now based on the upcoming year rather than the current one. New features make it even more useful across a wide range of industries, including ArchViz and even VR.

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The Verdict
7.5

out of 10

Maxon Redshift

Redshift 2025 is far from a revolutionary update that would bring users over from other renderers but that doesn’t mean it’s not a solid update. The increasing popularity of toon shading has been embraced by Redshift and caustics improvements will save artists an untold amount of time fine-tuning this type of effect. Redshift is stronger than it’s ever been but there’s still a long way to go.

Paul Hatton
Writer

Paul is a digital expert. In the 20 years since he graduated with a first-class honours degree in Computer Science, Paul has been actively involved in a variety of different tech and creative industries that make him the go-to guy for reviews, opinion pieces, and featured articles. With a particular love of all things visual, including photography, videography, and 3D visualisation Paul is never far from a camera or other piece of tech that gets his creative juices going. You'll also find his writing in other places, including Creative Bloq, Digital Camera World, and 3D World Magazine. 

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