"SpongeBob's world is inherently funny": How Outright Games turned Bikini Bottom into an explorable 3D world for PS5

Screenshot from the 3D SpongeBob SquarePants-inspired Patrick Star Game for PS5
(Image credit: Outright Games)

The world of SpongeBob SquarePants has captivated and amused viewers for over 25 years, and it continues to expand. The game publisher Outright Games has now brought the Starfish Patrick's spin-off show to PS5 and PS4 with The Patrick Star game. In the process, it had to transform Bikini Bottom, the setting of the 2D animated series, into an expansive 3D playground.

Players can skydive with a parasol, search for buried treasure, or release the rage in Mrs. Puff’s Rage Room. And they can use any object they find, from a reef blower to a paint can, to make the world more Patrick as they take on challenges set by SpongeBob, Sandy Cheeks, Mr. Krabs and more. I caught up with Chris Rose, production director at Outright Games, to learn more about how the game was designed and the vision for the physics-based chaos that ensues and.

Thank you for reading 5 articles this month* Join now for unlimited access

Enjoy your first month for just £1 / $1 / €1

*Read 5 free articles per month without a subscription

Join now for unlimited access

Try first month for just £1 / $1 / €1

TOPICS
Joe Foley

Joe is a regular freelance journalist and editor at Creative Bloq. He writes news, features and buying guides and keeps track of the best equipment and software for creatives, from video editing programs to monitors and accessories. A veteran news writer and photographer, he now works as a project manager at the London and Buenos Aires-based design, production and branding agency Hermana Creatives. There he manages a team of designers, photographers and video editors who specialise in producing visual content and design assets for the hospitality sector. He also dances Argentine tango.

Latest in Video Game Design
Godot maintenance release Godot 4.4.1
Did you download Godot 4.4? Upgrade right now to fix 125 bugs
An image of a beach with text written in the sand reading 'Good vibes only'
What is vibe coding, and is it really the future of app and game development?
Fatal Fury City of the Wolves art; a mix of anime style characters on a red background
How Fatal Fury: City of the Wolves reimagines its anime pixel art fighters for a new era
Sonic the Hegehog and friends
Sega just made a ridiculous Sonic timeline and (mostly) everyone is delighted
Wax Heads; a digital illustration depicts a young woman holding a record, surrounded by a variety of displayed items in a store
How Wax Heads hand-drawn 'cosy-punk' aesthetic was made using Godot
Images from a Painkiller game remake
The classic demon-shooter Painkiller is being remade, and it looks even darker and bloodier than the original
Latest in Features
Lenovo Legion Go
I talked to Lenovo's monitor boss about the future of screen tech, and it's big news for creatives
iPhone 12 box
The beigeification of design: Why are brands so afraid of colour?
Fatal Fury City of the Wolves art; a mix of anime style characters on a red background
How Fatal Fury: City of the Wolves reimagines its anime pixel art fighters for a new era
Puma
"There is a fundamental shift happening in society": Puma's bold new campaign flips the script on sports advertising
Wax Heads; a digital illustration depicts a young woman holding a record, surrounded by a variety of displayed items in a store
How Wax Heads hand-drawn 'cosy-punk' aesthetic was made using Godot
Tesla logo
The history of the Tesla logo: from car badge to global tech brand